Unite

Game engine conference branding

Moniker takes care of the graphic identity of Unite, the world wide developer conferences of Unity. Creators of the famous game engine of the same name.

During these events developers, publishers and enthusiasts come to learn more about this market-leading platform for creating high quality video games, training simulations, medical and architectural visualizations and other interactive 3D content.

To reflect the endless creative possibilities of the Unity software, we develop a brand new interactive design tool each year.

Instead of applying a static identity rigidly, we look for new creative possibilities with the tool whenever it is applied.

Unite 2014

The design of the 2014 edition of Unite was dedicated to Unity's brand new 2d physics engine. Moniker created a design tool which allows the designer to stack predesigned elements from within the Unity application.

We developed the animations using Unity software. Each animation consists of its own fully functioning game environment which was screen captured while playing.

Award Show Animations

Watch the award show animations

Hands-On Labs

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Signage

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Unite 2013

For the 2013 identity we developed Box, an isometric faux 3D design tool using Scriptographer.

Award Show Animations

Hands-On Labs

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Unite 2012

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Credits

  • Design
    Moniker, Daniel Maarleveld, Karoline Swiezynski